Status dictionary
Este artigo ainda não foi traduzido para o idioma escolhido. O texto em inglês aparece abaixo; nomes oficiais disponíveis permanecem no idioma selecionado.
Look up an effect's meaning, entry or removal and consequences. An effect instance, a meter and a damage type can have similar names yet represent different mechanics.
Conteúdo
Reading this dictionary
Expand an entry for its game-style detail card and code-reviewed mechanics. Cards follow the game's title, type, stat order and positive/negative colours. Character-dependent values state their example conditions. Unreviewed mechanics, stats and icons remain explicit gaps.
Attributes follow the official table sections, including character stats and interface values. Effect groups are editorial reading themes, not buff/debuff classifications. Dynamic description values depend on the particular effect.
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211 / 211 entries
Other official effects
OtimismoOptimismOfficial description
Game detail
O bônus de Fortitude depende da Moral.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_optimism
HeroísmoHeroismMechanics explained
Game detail
O número de cargas depende do número de inimigos no alcance de Visão (máx.: V).Abater inimigos restaura (0.04 × Energy capacity × strength)% da Energia Máx e concede +(10 × strength)% de Eficiência de Cura por 30 turnos para cada carga do efeito.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Energy restored per kill
Energy restoration input = 0.04 × Energy capacity × strength
This is Energy points. The execution code does not multiply it by Heroism stacks. Restoration is rounded and limited by the Energy recovery threshold. The official text appends a percent sign and claims a per-stack effect; use the execution formula here.
Example: capacity 100 and strength 1.6 → 6.4 Energy points, rounded to 6 and capped by the recovery threshold.
Healing Efficiency after a kill
Healing Efficiency bonus = 10 × stacks × strength (percentage points)
Heroism stacks depend on visible aggressive enemies, up to 5. A kill registers this temporary bonus for 30 turns; the card's per-stack value is 10 × strength.
Example: 3 stacks at strength 1.6 → this kill registers +48 percentage points.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
Fôlego RenovadoSecond WindMechanics explained
Game detail
Reduz todas as recargas em 1 turno.Ao ativar, remove todos os efeitos físicos negativos, restaurando (20 × strength)% de Vida Máx e (20 × strength)% de Energia Máx.Tem 50% de chance de permitir que o personagem evite a morte uma vez a cada 30 turnos.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Restoration on activation
Base restoration fraction = 20% × strength
Health input = Health capacity × the fraction; Energy input = Energy capacity × the fraction. Health input is multiplied by Healing Efficiency/100 and rounded; Energy input is rounded directly. Both respect their respective recovery thresholds.
Example: strength 1.6, Health capacity 100, Healing Efficiency 125% → 32 Health input, 40 after the healing modifier, then capped.
Psyche effect strength multiplier
Strength = 1 + Vow of the Feat bonus + crown bonus
Vow of the Feat adds 0.4 + 0.02 × Level when active, otherwise 0. Each Crown of Benor the Dauntless equipped or in the inventory adds 0.25; without one it adds 0. Strength 1 means the base effect; 1.6 means 160% of base, not an extra 160%.
Example: Level 10 with Vow of the Feat and no crown source → 1 + 0.4 + 0.2 = 1.6.
FrenesiFrenzyMechanics explained
Game detail
current target-switch chance% de chance de desferir um golpe, realizar um disparo ou usar um feitiço contra um inimigo aleatório em vez de contra o alvo intencional, priorizando os mais próximos.current movement-redirection chance% de chance de dar um passo na direção do inimigo mais próximo ao caminhar.Cada turno aumenta ambas as chances, dependendo da Sanidade. Pular um turno redefine ambas as chances.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Accumulating both loss-of-control chances
Gain each turn = 5 − 0.05 × Sanity (percentage points)
New chance = old chance + gain, clamped to 0–100%. Attack and movement have separate counters, both initially 0%; waiting clears both. The official text only says +5% per turn, but code subtracts the Sanity term. Target switching needs another eligible enemy; redirected movement needs an available tile.
Example: Sanity 60 → +2 percentage points per turn; with unchanged Sanity and no waiting, both reach 6% after 3 turns.
MegalomaniaOfficial description
Game detail
Anula a chance passiva de escutar inimigos e revelar armadilhas.Força o personagem a superestimar suas capacidades.Aumenta lentamente as penalidades para Favorabilidade Comercial e Ganho de Reputação (máx.: -25%).Concluir contratos redefine ambas as penalidades.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_megalomania
Desejo de MorteDeath WishOfficial description
Game detail
Restaura Vida e Energia com um percentual do dano causado com feitiços.
Cada espaço de distância até o alvo reduz a quantia da Vida e Energia recuperadas.O poder dos bônus e o percentual de recuperação da Vida e Energia mudam dinamicamente dependendo da Dor e da Vida faltante.Abater inimigos reduz a duração do efeito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_deathwish
PânicoPanicMechanics explained
Game detail
Ao ativar, restaura 30% de Energia Máx.Concede -10% de Custo de Energia de Aptidões e -1% de Alteração da Moral Sit para cada inimigo no alcance de Visão.Pular um turno reduz drasticamente a duração do efeito e também recupera 1% de Moral Situacional para cada inimigo no alcance de Visão.Uma vez a cada 30 turnos, se a Moral Situacional estiver reduzida a 0% (quantia atual: current Situation Morale), força o personagem a derrubar as armas equipadas.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
The weapon-drop check's input
Check value = current Situation Morale
The value is the Situation component, not total Morale. Its range is 0–50%; Rest, Diet and Temporary Morale do not replace this input. Triggering still depends on the state's check timing and cooldown.
Example: Situation 0, Diet 25, Rest 10 → this input is still 0%, not total Morale 35%.
PessimismoPessimismOfficial description
Game detail
As penalidades para Fortitude, Eficiência de Cura e Resistência a Fadiga dependem de Moral.Restaurar a Moral Situacional com itens consumíveis remove temporariamente o efeito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_pessimism
AnsiedadeAnxietyOfficial description
Game detail
Golpes e disparos concedem +3% de Chance de Atrapalhar-se e -3% de Precisão.
Errar ou atrapalhar-se com o golpe ou disparo redefine esta penalidade.Usar feitiços concede +6% de Chance de Retrofeitiço.
Errar o feitiço redefine esta penalidade.Máx.: 5 cargas para ambos os efeitos.Dependendo da Moral, tem uma chance de colocar uma habilidade de Ataque aleatória em recarga de1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_anxiety
ParanoiaOfficial description
Game detail
As penalidades a Custo de Energia de Aptidões, Dano Sofrido, Chance de Atrapalhar-se e Chance de Retrofeitiço dependem da Fadiga.Força o personagem a ouvir e ver perigo onde não há.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_paranoia
DelírioDeliriumOfficial description
Game detail
Chance de dar um passo em uma direção aleatória ao caminhar.Chance de derrubar um item em vez de usá-lo, arremessá-lo ou equipá-lo.Chance de usar aptidões direcionadas com uma dispersão de de 1 a 2 espaços ao redor do alvo intencional.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_irrationality
CatárseCatharsisOfficial description
Game detail
Ao ativar, restaura 10% de Vida Máx e 10% de Energia Máx.Abater inimigos perigosos restaura Vida, Energia e Moral Situacional. Também restaura Sanidade a depender do nível do personagem.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_state_catharsis
Banho ÁcidoAcid BathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_acid
Maldição de AgoniaCurse of AgonyOfficial description
Game detail
The penalties change dynamically depending on Pain.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_agony
Viagem RuimBad TripOfficial description
Game detail
Leva a uma Consequência desagradável.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_bad_trip
CegueiraBlindnessOfficial description
Game detail
Sets the Vision radius to zero.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_blind
RobustezSturdinessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_burly
ConfusãoConfusionOfficial description
Game detail
Tropeçar: chance de andar para um espaço aleatório ao se mover.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confuse
Fúria de BatalhaBattle RageDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rage
MolhadoWetnessOfficial description
Game detail
Enquanto afetado por 3 e 4 cargas do efeito, seu equipamento de metal se degrada lentamente se não estiver equipando uma capa.Cada carga do efeito, começando em 2, concede +10% de Chance de Retrofeitiço para feitiços de Eletromancia.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_wet
EmbriaguezDrunkennessOfficial description
Game detail
2, 3 e 4 cargas do efeito: pode causar Confusão, resultando em uma chance de andar para um espaço aleatório ao mover-se.
3 e 4 cargas: pode causar Vômito
4 cargas: pode fazer com que você adormeça.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drunk
EvanescênciaElusivenessOfficial description
Game detail
Mover-se para outros espaços concede uma carga extra do efeito (máx.: V cargas).
Cada esquiva ou golpe atrapalhado recebido reduz o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_elusive
Precisão ExcepcionalExceptional PrecisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_accurate
EnervaçãoEnervationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fragile
VigorDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fresh
Pedra de GeloFreezing StiffDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ice
RedeNetOfficial description
Game detail
Não pode se mover para outros espaços.Pular um turno reduz a duração do efeito em alguns turnos (dependendo da Força e da Agilidade).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_net
TeiaWebOfficial description
Game detail
Não pode se mover para outros espaços.Pular um turno reduz a duração do efeito em alguns turnos (dependendo da Força e da Agilidade).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_web
Em ChamasBurningOfficial description
Game detail
Pular um turno reduz a duração do efeito em alguns turnos (dependendo da Vitalidade e da Agilidade).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_fire
Sangue SacrificialSacrificial BloodOfficial description
Game detail
Usar feitiços contra o alvo com este efeito concede +6% de Poder Mágico e +6% de Eficiência de Cura (máx.: 6 cargas para ambos os efeitos), recupera 6% da Energia Máx e reduz todas as recargas em 1 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sacrifical
PetrificaçãoPetrificationOfficial description
Game detail
Não pode executar nenhuma ação.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stone
PossessãoPossessionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_poss
Regeneração RápidaRapid RestorationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regen
SonoSleepOfficial description
Game detail
Não pode executar nenhuma ação.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_sleep
Pele de PedraStone SkinDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stoneskin
AtordoamentoStunOfficial description
Game detail
Não pode executar nenhuma ação.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stun
Assombração EspectralSpectral HauntingOfficial description
Game detail
Concede +20% de Chance de Atrapalhar-se e -10% de Precisão a todos os golpes e disparos recebidos.Receber dano remove o efeito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_unstable
FraquezaWeaknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_weak
ReceptivoReceptivenessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_receptive
Roubo de VidaLife DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_lifesteal
Roubo de EnergiaEnergy DrainDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_manasteal
Visão NítidaClear VisionDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_clearsight
FadigaFatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired01
Fadiga SeveraSevere FatigueMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired02
ExaustãoExhaustionMechanics explained
Game detail
Dificuldade em ficar acordado: cada turno tem uma chance de adormecer por um curto período de tempo.
Próximo à morte: se a Energia estiver menor que 25%, a Vida Máx do personagem é reduzida de turnos em turnos.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Fatigue in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
Further reading:Fatigue
o_db_tired03
Contra as ChancesAgainst the OddsMechanics explained
Game detail
A Vida não fica abaixo de (2.5 × Vitality)%.Matar inimigos recupera (2.5 × Vitality)% da Vida Máx e (2.5 × Willpower)% da Energia Máx.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Health floor and restoration on a kill
Health floor = Health capacity × 2.5 × Vitality / 100
A kill uses the same expression for Health restoration input. Energy input = Energy capacity × 2.5 × Willpower / 100. Health then applies Healing Efficiency and rounding; Energy applies rounding; both respect recovery thresholds. The floor directly raises current Health and is separate from healing.
Example: Health capacity 120, Vitality 20 → Health floor 60; Energy capacity 100, Willpower 12 → 30 Energy input on a kill.
HirudoterapiaLeech TherapyOfficial description
Game detail
Melhora a Condição da parte do corpo afetada em +0,5%.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leech_parent
ImobilizaçãoImmobilizationOfficial description
Game detail
Não pode se mover para outros espaços
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_immob
ComaOfficial description
Game detail
Não pode se mover para outros espaços.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_coma
Maldição de PutrefaçãoCurse of DecayOfficial description
Game detail
IV cargas: piora a Condição de uma parte aleatória do corpo em 1%.Cada turno aplica uma carga adicional do efeito (máx.: IV cargas). Causar ataques básicos, fazer disparos e usar habilidades reduz o número de cargas em 2.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_curse
Escudo ErguidoShield RaisedDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_shield_raised
Encantamento de RelâmpagoLightning EnchantmentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_electric
Marca do BanqueteMark of the FeastOfficial description
Game detail
Concede +13% de Roubo de Vida a todos os golpes recebidos.Receber Sangramento prolonga a duração do efeito em 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_feast
Voto de SangueBlood OathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_blood_vow
Benção ProfanaUnholy BlessingOfficial description
Game detail
A aplicação repetida do efeito concede uma carga extra dele (máx.: III cargas) e renova sua duração.
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Change sources and calculation notes remain to be documented.
o_b_dark_blessing
Postura de EsgrimaFencer StanceOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de espadas prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_fencer_stance
Armadura de PedraStone ArmorOfficial description
Game detail
Summoning runic boulders prolongs the effect's duration by 2 turns.When the effect expires or is activated again, the armor explodes, dealing Arcane and Crushing Damage to all adjacent targets and potentially Knocking them back.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stone_armor
Fortalecimento RúnicoRunic EmpowermentDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_runic_power
TonturaDazeOfficial description
Game detail
Não pode usar habilidades
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_daze
Mantenham a Formação!Hold the Line!Official description
Game detail
Usar habilidades desta árvore concede 2 cargas do efeito (máx.: IV cargas), mas reduz sua duração em 1 turno.Cada ataque recebido prolonga a duração do efeito em 1 turno (máx.: 15 turnos), mas reduz o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_defence_stance
MassacreOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de machados prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_massacre
Martelo e BigornaHammer and AnvilOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de maças prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_hammer_and_anvil
Fúria do AçoFeast of SteelOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de espadas de duas mãos prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
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Change sources and calculation notes remain to be documented.
o_b_steel_feast
DefletirParryDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_riposte
Postura InabalávelUnwavering StanceOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de cajados prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_unwavering_stance
MirarTaking AimDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_taking_aim
SupressãoSuppressionOfficial description
Game detail
Usar habilidades desta árvore (exceto Mirar) concede uma carga adicional do efeito (máx.: IV cargas).Disparos básicos prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
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Change sources and calculation notes remain to be documented.
o_b_suppression
Punhaladas DolorosasPainful StabsOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de adagas prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_painful_stabs
Marca do CaçadorHunter's MarkDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hunters_mark
Furor da CaçadaThrill of the HuntOfficial description
Game detail
Matar alvos afetados por "Marca do Caçador", ou aplicá-la a novos alvos, concede uma carga extra do efeito (máx.: IV).
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Change sources and calculation notes remain to be documented.
o_b_hunter
Ferida AbertaGaping WoundOfficial description
Game detail
Tem chance de começar Sangramento após usar uma habilidade.
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Change sources and calculation notes remain to be documented.
o_db_gaping_wound
Sangue VampíricoVampiric BloodOfficial description
Game detail
Restaura 6% de Vida Máx. e 6% de Energia Máx. por turno.
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Change sources and calculation notes remain to be documented.
o_b_vampiric_blood
Mania de SangueBlood CrazeOfficial description
Game detail
Desferir golpes concede uma carga adicional do efeito (máx.: VI cargas) e renova sua duração.
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Change sources and calculation notes remain to be documented.
o_b_blood_craze
Sacrifício VoluntárioWilling SacrificeOfficial description
Game detail
Cada vez que o lançador recebe dano, a mesma quantidade de vida é restaurada para os aliados dentro do campo de visão do lançador, e as Recargas ativas deles são reduzidas por 1 turno.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_willing_sacrifice
Iniciativa ImpedidaSeized InitiativeDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_ini_seized
Perda de IniciativaInitiative LossDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_ini_lost
Tática DefensivaDefensive TacticOfficial description
Game detail
Ataques básicos, disparos e habilidades de Ataque reduzem o número de cargas.Matar inimigos prolonga a duração do efeito em 2 turnos.
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Change sources and calculation notes remain to be documented.
o_b_tactics_def
Tática OfensivaOffensive TacticOfficial description
Game detail
Ataques básicos, disparos e habilidades de Ataque reduzem o número de cargas.Matar inimigos prolonga a duração do efeito em 2 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_tactics_off
Sede de BatalhaThirst for BattleOfficial description
Game detail
O poder do efeito muda dinamicamente dependendo da Vida atual.
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Change sources and calculation notes remain to be documented.
o_b_battle_thirst
Surto de AdrenalinaAdrenaline RushOfficial description
Game detail
Cada turno reduz a Duração de Recarga ativa por 1 turn.
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Change sources and calculation notes remain to be documented.
o_b_adrenaline
BênçãoBlessingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bless
Paz de EspíritoPeace of MindOfficial description
Game detail
Receber experiência reduz a duração do efeito.
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Change sources and calculation notes remain to be documented.
o_b_bless_elf
Olhar dos AncestraisAncestors' GazeOfficial description
Game detail
Matar inimigos aumenta o número de cargas (máx.: VI).
Reduz o número de cargas a cada 60 turnos.Remove o efeito quando a Vida estiver abaixo de 30%.
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Change sources and calculation notes remain to be documented.
o_b_bless_dwarf
Regeneração de TrollTroll RegenerationDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_troll_regeneration
ReagruparRegroupDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_regroup
Postura de LanceiroPikeman StanceOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Permanecer no mesmo espaço prolonga a duração do efeito em 1 turno (máx.: 15 turnos) e ataques básicos de lança reduzem seu número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_pikemanstancePostura de LanceiroPikeman StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_spear
ConcentraçãoConcentrationOfficial description
Game detail
Usar habilidades de Ataque com Armas concede uma carga adicional do efeito (máx.: IV cargas).
Usar as habilidades de Ataque desta árvore reduz o número de cargas em 2.Matar inimigos prolonga a duração do efeito em 2 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_honed_moves
O Suficiente para TodosEnough for EveryoneOfficial description
Game detail
Se o personagem estiver adjacente, recebe um ataque deles sempre que desferirem um ataque a outro alvo.
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Change sources and calculation notes remain to be documented.
o_db_crowdcontrol
Sacrifício da AlmaSoul SacrificeOfficial description
Game detail
Quando o efeito expirar, o alvo explode, causando ~ur~Dano Profano~/~ igual à sua Vida restante (mas não mais que 20% da quantia máxima) a todos os espaços adjacentes.
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Change sources and calculation notes remain to be documented.
o_db_soul_sacrifice
Selo VinculadorBinding SigilOfficial description
Game detail
Um vínculo mágico entre o conjurador e seu aliado morto-vivo.Concede -33% de Dano Recebido ao aliado
Transfere 33% do dano sofrido pelo conjurador ao aliado
Restaura Energia ao conjurador igual a 33% do dano causado pelo aliado
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_binding_sigil
Pega!Sic!Official description
Game detail
Concede +50% de dano a todos os ataques recebidos por Cães.
Cães não fogem enquanto o alvo com este efeito estiver no alcance de Visão deles.
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Change sources and calculation notes remain to be documented.
o_db_sic_em
Nuvem SufocanteSuffocating CloudOfficial description
Game detail
Tem chance de causar Tosse.
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Change sources and calculation notes remain to be documented.
o_db_suffocating_cloud
TosseCoughingOfficial description
Game detail
Faz barulho.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_cough
Coberto de ÁlcoolDoused in AlcoholDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_alco
Coberto de ÓleoDoused in OilDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_soaked_oil
Golpe PoderosoMighty SwingOfficial description
Game detail
Potencializa outras habilidades da árvore, concedendo propriedades únicas.
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Change sources and calculation notes remain to be documented.
o_b_mighty_swing
Postura de AtaqueStriker StanceOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de maças de duas mãos prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_carnagePostura de AtaqueStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2hmace
AlvoroçoRampageOfficial description
Game detail
Usar habilidades desta árvore concede uma carga adicional do efeito (máx.: IV cargas).Ataques básicos de machados de duas mãos prolongam a duração do efeito em 1 turno (máx.: 15 turnos), mas reduzem o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_rampagePostura de AtaqueStriker StanceDescription needed
Game detail
The icon mapping has not been verified.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_stance_2haxe
Al'qudOfficial description
Game detail
Leva a uma Consequência desagradável.
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Change sources and calculation notes remain to be documented.
o_b_drug_alqud
AbasaOfficial description
Game detail
Leva a uma Consequência desagradável.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_abasa
Mel de VespaHornet HoneyOfficial description
Game detail
Leva a uma Consequência desagradável.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_honey
NikkafOfficial description
Game detail
Leva a uma Consequência desagradável.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_nikkaf
Poeira EstelarStardustDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_stardust
ParegóricoParegoricOfficial description
Game detail
Leva a uma Consequência desagradável.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_drug_paregoric
Consequência de Al'qudAl'qud AftermathOfficial description
Game detail
Tem chance de causar Tontura ou Confusão.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_alqud
Consequência de Mel de VespaHornet Honey AftermathOfficial description
Game detail
Tem chance de causar Vômito.
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Change sources and calculation notes remain to be documented.
o_db_drug_honey
Consequência de Elixir ParegóricoParegoric AftermathOfficial description
Game detail
Tem chance de fazer Dormir.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_paregoric
Consequência de NikkafNikkaf AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_nikkaf
Consequência de Viagem RuimBad Trip AftermathDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_drug_hungover
EstarrecerStaggerDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_stagger
Procurado: multa ou prisãoWanted: Fine or JailMechanics explained
Game detail
You broke the law, and now there's a manhunt.Fine: current jurisdiction's fine (crowns)
or
Jail time: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Procurado: atacar à primeira vistaWanted: Attacked on SightMechanics explained
Game detail
There's a bounty on your head. You'll be attacked on sight.Fine: current jurisdiction's fine (crowns)
or
Jail time: current jurisdiction's jail term (days)
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Displayed fine and jail term
New fine = previous fine + this event's fine
New jail term = previous days + the event's days, clamped to 0–40. The card reads the current jurisdiction's faction record. Increments belong to each event; there is no fixed conversion from jail days to a fine. Setting the crime record to 0 also clears the fine.
Example: 100 crowns + 200 → 300 crowns; 39 jail days + 4 → 40 days.
Fúria AnimalescaBestial RageOfficial description
Game detail
Têm 66% de chance de atingir um alvo adjacente aleatório em vez do intencional.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_bestial_rage
ObscuroMurkOfficial description
Game detail
Concede uma carga do efeito (máx.: 6) a cada turno.Receber dano, usar habilidades ou atacar remove o efeito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_murk
Carne CompartilhadaShared FleshOfficial description
Game detail
Não pode usar ataques básicos ou mover-se para outros espaços.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_flesh_pile
Vontade de ViverWill to SurviveOfficial description
Game detail
Imunidade temporária a Ferimentos e estados negativos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_will_to_survive
RessonânciaResonanceDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_resonance
ImpulsoImpulseOfficial description
Game detail
Tem chance de repelir a partir do conjurador.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_impulse
Campo EstáticoStatic FieldOfficial description
Game detail
Causa Dano Elétrico a todos os alvos em sua área de efeito, exceto ao conjurador, com chance de Imobilizá-los.
Reduz a Resistência à Eletricidade de todos os alvos afetados.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_static_field
Selo de FinesseSeal of FinesseOfficial description
Game detail
Permanecer no mesmo espaço concede uma carga extra do efeito (máx.: V cargas).Mover-se para outros espaços reduz o número de cargas.
Mover-se com I carga remove o efeito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_finesse
Selo de PoderSeal of PowerOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente (caso já não esteja ativo) e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_power
Lugar de PoderPlace of PowerOfficial description
Game detail
Permanecer no Lugar de Poder concede uma carga extra do efeito (máx.: IV cargas).Usar habilidades reduz o número de cargas.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_place_of_power
Selo de ReflexãoSeal of ReflectionOfficial description
Game detail
Redireciona todos os feitiços direcionados recebidos em direção a um alvo aleatório no alcance de 8 espaços, caso haja algum.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_seal_reflection
Selo de GrilhõesSeal of ShacklesOfficial description
Game detail
Usar habilidades causa Dano Arcano igual a um certo percentual da Energia gasta.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_mute
Selo de PiromanciaSeal of PyromancyOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_pyromancy
Selo de EletromanciaSeal of ElectromancyOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_electromancy
Selo de GeomanciaSeal of GeomancyOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_geomancy
Selo de ArcanísticaSeal of ArcanisticsOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_arcanistics
Selo de ProfanidadeSeal of UnholinessOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_unholy
Selo de SanguimanciaSeal of SanguimancyOfficial description
Game detail
Usar feitiços transforma o efeito em um "Selo" da escola de magia correspondente e prolonga a sua duração em 3 turnos (máx.: 9).
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_magic_vampire
Vivo ou MortoDead or AliveOfficial description
Game detail
Ao atacar o alvo afetado, todos os Bandidos com o Mestre de Pagamentos em seu alcance de Visão recebem:+10% de Precisão
+15% de Penetração de Armadura
+20% de Dano Anatômico
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_dead_or_alive
RessacaHangoverOfficial description
Game detail
A duração da Ressaca depende da Intoxicação.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_hangover
Defesa InflexívelUnyielding DefenseDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_def_unyielding
Preparar para Impacto!Brace for Impact!Official description
Game detail
Concede uma penalidade a Chance de Atrapalhar-se, Precisão e Penetração de Armadura a todos os golpes e disparos recebidos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_brace_for_impact
Essência RoubadaStolen EssenceOfficial description
Game detail
Usar feitiços recupera Vida igual a 9% da Energia gasta.O uso repetido de "Roubar Essência" concede uma carga adicional do efeito (máx.: III cargas) e renova sua duração.
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Change sources and calculation notes remain to be documented.
o_b_harvested_essence
Premonição MortalDeadly PremonitionOfficial description
Game detail
Concede +50% de Chance de Atrapalhar-se, +50% de Chance de Retrofeitiço e +50% de Duração de Recarga à próxima habilidade de Ataque ou Feitiço.Usar habilidades de Ataque ou Feitiços remove o efeito e reduz as recargas do efeito do conjurador em 2 turnos.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_deadly_premonition
Assombração EspectralSpectral HauntingOfficial description
Game detail
Concede +20% de Chance de Atrapalhar-se e -10% de Precisão a todos os golpes e disparos recebidos.Receber dano remove o efeito.
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Change sources and calculation notes remain to be documented.
o_b_ghost_mark
Descanso da CaravanaCaravan's RestOfficial description
Game detail
Cavalos precisam de tempo para se recuperar.Viagens de Caravana temporariamente indisponíveis.
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Change sources and calculation notes remain to be documented.
o_db_caravan_cd
PestilênciaPestilenceOfficial description
Game detail
Has a chance to cause Poisoning.
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Change sources and calculation notes remain to be documented.
o_db_pest
Treino de AgilidadeAgility TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_agility_training
Treino de PrecisãoPrecision TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_coordination_training
Treino de ForçaStrength TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_strength_training
Treino de ResistênciaEndurance TrainingDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_endurance_training
Fulgor PerniciosoBaleful GlowDescription needed
Game detail
This official entry has no written description.
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Change sources and calculation notes remain to be documented.
o_b_baleful_glow
Revelação: PressaRevelation: HastinessOfficial description
Game detail
Mover-se para outros espaços e usar manobras causa ~ur~33 de Dano Profano~/~.
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Change sources and calculation notes remain to be documented.
o_db_revelation_move
Revelação: DesfortúnioRevelation: MisfortuneOfficial description
Game detail
Ataques, disparos e feitiços errados devido a Hesitação colocam todas as aptidões em uma recarga de 2 turnos.
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Change sources and calculation notes remain to be documented.
o_db_revelation_fumble
Revelação: Confiança ExcessivaRevelation: OverconfidenceOfficial description
Game detail
Usar habilidades ou feitiços de Ataque invoca um Espectro aleatório e fraco em um espaço adjacente.
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Change sources and calculation notes remain to be documented.
o_db_revelation_attack
Revelação: PerdasRevelation: LossesOfficial description
Game detail
Usar ou arremessar itens causa "Fraqueza", "Enervação" ou Confusão por 10 turnos ou "Cegueira" por 3 turnos.
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Change sources and calculation notes remain to be documented.
o_db_revelation_item
AscensãoAscensionOfficial description
Game detail
Os Prosélitos estão fortalecidos pelo Rito de Ascensão.
Interrompa o Rito para remover o efeito.
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Change sources and calculation notes remain to be documented.
o_b_ascensionRito de AscensãoRite of AscensionOfficial description
Game detail
The icon mapping has not been verified.
Matar todos os inimigos com este efeito interromperá o Rito.
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Change sources and calculation notes remain to be documented.
o_b_ascension_ritual
Corrupção VampíricaVampiric CorruptionOfficial description
Game detail
Você sente mais fraqueza devido a uma feitiçaria prejudicial: o efeito fica mais forte com o passar do tempo.Encontre a origem da maldição para reduzir seu poder e, eventualmente, removê-la.
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Change sources and calculation notes remain to be documented.
o_db_relic_curse
Azaração de SangueBlood HexOfficial description
Game detail
Você sente sangue vazando de todos os poros: há uma chance lentamente crescente de causar Sangramento.Mate inimigos para atrasar o efeito.
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Change sources and calculation notes remain to be documented.
o_db_fever
Cerveja do GuardiãoRanger BrewDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_gamekeeper_brew
Disciplina de FerroIron DisciplineOfficial description
Game detail
Reduz o Custo de Energia de Aptidões e a frequência de perda da Vontade de Lutar para cada bandido no alcance de Visão.
Reduz a Duração de Recarga e Dano Sofrido para cada bandido menos perigoso no alcance de Visão.
Aumenta o Dano de Arma e Precisão para cada bandido mais perigoso no alcance de Visão.Máx.: 5 cargas para todos os efeitos.
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Change sources and calculation notes remain to be documented.
o_b_brigand_discipline
ArruinarUndermineOfficial description
Game detail
Restaura 5% da Vida Máx.
Não pode executar nenhuma ação.Receber 25 pontos de dano remove o efeito.
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Change sources and calculation notes remain to be documented.
o_b_dig_in
Buraco de MinhocaWormholeOfficial description
Game detail
Quando o efeito expirar ou for removido, teleporta o alvo para o espaço demarcado, causando Dano Arcano.Se o espaço demarcado estiver ocupado, teleporta o alvo para o espaço vazio mais próximo, causando Dano Arcano adicional e tendo alguma chance de Atordoá-lo.
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Change sources and calculation notes remain to be documented.
o_db_wormhole
Escudo do ÉterAether ShieldOfficial description
Game detail
Restaura Energia igual a 20% do dano sofrido.
Destrói todos os projéteis físicos e mágicos (incluindo itens arremessados) que atingiriam o conjurador, neutralizando o dano e efeitos deles.Teleportar-se prolonga a duração do efeito em 3 turnos (máx.: 8), e cada projétil destruído a reduz em 1 turno.
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Change sources and calculation notes remain to be documented.
o_b_aether_shield
EstaseStasisOfficial description
Game detail
Imunidade a todos os tipos de dano, exceto Arcano.
Imunidade a todos os efeitos, exceto "Buraco de Minhoca".
Não pode executar nenhuma ação.
Impede morte.
Congela todas as recargas e a duração de efeitos ativos.Quando o efeito expirar ou for removido, causa um certo percentual do Dano Arcano que o alvo recebeu ao longo da duração de "Estase" a uma área de 3x3 espaços e pode causar Tontura a todos os alvos afetados.
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Change sources and calculation notes remain to be documented.
o_db_stasisEntidade InvocadaSummoned EntityOfficial description
Game detail
The icon mapping has not been verified.
Quando o efeito expirar ou for removido, a entidade invocada desaparece.
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Change sources and calculation notes remain to be documented.
o_b_summoned_entity
IntangibilidadeIntangibilityOfficial description
Game detail
O personagem fica inatingível por golpes, disparos e feitiços.
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Change sources and calculation notes remain to be documented.
o_b_untargetable
DeterminaçãoDeterminationMechanics explained
Game detail
Desfere um golpe livre com +round(Agility + Perception)% de Dano da Arma e +round(55 + 2 × Strength)% de Chance de Sangramento a cada inimigo que se mover a espaços adjacentes.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Bonuses to the triggered strike
Weapon Damage bonus = round(Agility + Perception)%; Bleeding Chance bonus = round(55 + 2 × Strength)%
Use the effect holder's current attributes. Weapon Damage is an attack modifier; Bleeding Chance still enters subsequent resistance checks. Neither is final damage nor an unconditional bleeding probability.
Example: Agility 15, Perception 12, Strength 10 → +27% Weapon Damage and +75% Bleeding Chance.
GulaGluttonyOfficial description
Game detail
A sorte deste carniçal finalmente começou a melhorar: a criatura está quase explodindo de tudo o que devorou ao longo da noite.
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Change sources and calculation notes remain to be documented.
o_db_gluttony
Louvai à Corte!Praise the Court!Official description
Game detail
When the effect expires, the Supplicant transforms into a Thrall and grants "Blood Oath" to all Proselytes within Vision for 9 turns.
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Change sources and calculation notes remain to be documented.
o_b_worship
Oath of ProtectionOfficial description
Game detail
Transfers 100% of the received damage to the caster.
Receiving damage reduces all of the caster's cooldowns by 1 turn.
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Change sources and calculation notes remain to be documented.
o_b_oath_protection
Oath of RetributionOfficial description
Game detail
Reflects 33% of the damage received from strikes and shots as ~ur~Unholy Damage~/~.
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Change sources and calculation notes remain to be documented.
o_b_oath_retribution
Oath of GuidanceOfficial description
Game detail
Misses, fumbles, received strikes and shots, and the distance to the closest enemy empower the effect.
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Change sources and calculation notes remain to be documented.
o_b_oath_guidance
Blood BondOfficial description
Game detail
100% of the damage received by the allies is also dealt to the caster.
33% of the Health replenished by the caster is also replenished to the allies.
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Change sources and calculation notes remain to be documented.
o_b_blood_bond
Boiling BloodMechanics explained
Game detail
Moving deals ~ur~Unholy Damage~/~ and worsens the Condition of a random body part by 3% for each traveled tile.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 3
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Boiling Blood also supplies 3 body-part condition damage to a random part and 100% Armor Penetration.
ConfessionOfficial description
Game detail
Using abilities grants the caster and all Proselytes within their Vision one of the following effects for 3 turns (6 turns if there are no allies within the caster's Vision):Attack skills grant "Battle Rage".
Charge skills grant "Blood Oath".
Maneuvers grant 1 stack of "Elusiveness".
Spells grant "Rapid Restoration".
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_confession
Burden of SinOfficial description
Game detail
Each turn outside of the caster's Vision, and each ability they use, applies an extra stack of the effect (up to VI).
Killing enemies reduces the number of stacks by 3.
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Change sources and calculation notes remain to be documented.
o_db_sin
ConstrictionOfficial description
Game detail
Não pode se mover para outros espaços.
Pular um turno reduz a duração do efeito em alguns turnos (dependendo da Força e da Agilidade).
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Change sources and calculation notes remain to be documented.
o_db_constricted
Heart of DarknessDescription needed
Game detail
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_heart_of_darkness
Gift RescindedOfficial description
Game detail
Upon death, leaves 2-3 Blood Puddles on random adjacent tiles.When the effect expires, the Proselyte dies, instantly refreshing the caster's cooldowns and replenishing 33% Max Health and 33% Max Energy to them.
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Change sources and calculation notes remain to be documented.
o_db_gift_denied
ExaltationOfficial description
Game detail
Concede +26% de Chance de Atrapalhar-se e -26% de Precisão a todos os golpes e disparos recebidos.
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Change sources and calculation notes remain to be documented.
o_b_exaltation
Judgement DayMechanics explained
Game detail
Moving to other tiles or teleporting removes the effect, dealing ~ur~Unholy Damage~/~, and has a chance to cause Bleeding and Immobilization.
The card uses expressions or variable names for character values that have not been substituted. Calculations and examples are below.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Value formulas
Damage input triggered by movement
Unholy damage input = 9
With a valid caster, the trigger assigns this input and sends it through normal damage calculation; it is not fixed final Health loss. Judgement Day then checks knockback and bleeding and removes itself; the chances still subtract the relevant resistances.
MiasmaOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_db_miasmaWand Charge: FireOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_fireWand Charge: FrostOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_frostWand Charge: ElectricityOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_shockWand Charge: PoisonOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_poisonWand Charge: AcidOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_acidWand Charge: ArcaneOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_arcaneWand Charge: PsionicOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_psionicWand Charge: EntropyOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_wand_charge_entropyLey Line AlignmentOfficial description
Game detail
The icon mapping has not been verified.
WIP
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Change sources and calculation notes remain to be documented.
o_b_leyCore health and survival effects
SangramentoBleedingMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
A cada turno a condição da Parte do Corpo afetada é reduzida em 1%.
Code-reviewed mechanics
- Ongoing bleeding
- Registers healing efficiency −10%, Energy Restoration −2.5% and cooldown duration +10%. Per-turn pure-damage input is round(max(1, (3 + capacity × 1%) × (1 − Fortitude ÷ 100))); the corresponding body part is also damaged. Bleeding identities are tracked per part.
- What changes it
- Hit and injury paths can attempt to apply Bleeding; immunity and body-part resistance can still reject that attempt.
Further reading:Body conditions and injuries
o_db_bleed
VômitoVomitingMechanics explained
Game detail
Vomitar enquanto dorme causa bastante dano.
Code-reviewed mechanics
- What happens after entry
- Vomiting registers per-turn Intoxication −4, Hunger +8 and Thirst +8: meter inputs rather than healing. Entry stops the current action, lowers situational and diet Morale by 2 each, and removes current Satiety and food-sourced temporary stat layers.
- Why vomiting occurs
- Eating past zero Hunger while already satiated and without an existing Vomiting instance enters this path. Food use has an order: removing existing temporary layers does not reverse every immediate gain.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Saciedade
Further reading:Hunger and ThirstCooking
o_db_nause
SaciedadeSatietyMechanics explained
Game detail
Enquanto este efeito estiver ativo, usar itens de redução de fome resultará em Vômito.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Satiety and overeating
- Eating below zero Hunger grants Satiety when not already satiated. Duration is excess capped at 40, multiplied by 5, with at least 1 turn. Going past zero again while satiated enters Vomiting. Satiety itself has stages, so extra modifiers are not constant throughout.
- What changes it
- Eating has its own Satiety check as Hunger is lowered. Satiety is distinct from the three Hunger penalties.
Related concepts:Vômito
Further reading:Hunger and ThirstCooking
o_db_hunger0
EnvenenamentoPoisoningMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Code-reviewed mechanics
- Per-turn poison damage
- Compute min(1 + Health capacity × 3%, 10) × (1 − Fortitude ÷ 100), then round. This self-poison input goes through damage resolution, so it need not equal final Health loss. Birds have a further halving branch. Per-turn Intoxication registers +1, still subject to Intoxication Resistance.
- Worked example
- At capacity 100 and Fortitude 0%, the poison input is 4; at 50% Fortitude it is 2. Removing Poisoning stops the effect, while reducing Intoxication changes only the meter. Reapplication follows stack and duration rules.
- What changes it
- Damage progress and some consumables have distinct poisoning entries; reapplication and update can also follow different paths.
Further reading:Pain and IntoxicationDamage and resistances
o_db_poison
IntoxicaçãoIntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
A taxa de recuperação passiva de Intoxicação depende da Imunidade.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DorDor SeveraDor InsuportávelIntoxicação SeveraIntoxicação Fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox1
Intoxicação SeveraSevere IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
A taxa de recuperação passiva de Intoxicação depende da Imunidade.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DorDor SeveraDor InsuportávelIntoxicaçãoIntoxicação Fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox2
Intoxicação FatalDeadly IntoxicationMechanics explained
Game detail
Example: Health capacity 100, Fortitude 0%. Actual values depend on the character; duration belongs to a particular effect instance.
Tem chance de causar Vômito.A taxa de recuperação passiva de Intoxicação depende da Imunidade.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Intoxication in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DorDor SeveraDor InsuportávelIntoxicaçãoIntoxicação Severa
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_tox3
DorPainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:Dor SeveraDor InsuportávelIntoxicaçãoIntoxicação SeveraIntoxicação Fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain1
Dor SeveraSevere PainMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DorDor InsuportávelIntoxicaçãoIntoxicação SeveraIntoxicação Fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain2
Dor InsuportávelPain ShockMechanics explained
Game detail
Tropeçar: chance de andar para um espaço aleatório ao se mover.
Moribundo: depois de alguns turnos a Vida Máx. do personagem é reduzida.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Pain in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- Pain or Intoxication reaching its threshold triggers a stage check. After treatment changes the meter, check the resulting stage separately.
Related concepts:DorDor SeveraIntoxicaçãoIntoxicação SeveraIntoxicação Fatal
Further reading:Pain and IntoxicationBody conditions and injuries
o_db_pain3
FomeHungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:Fome TerrívelFomeSedeDesidratação MortalDesidratação
Further reading:Hunger and ThirstRest mode
o_db_hunger1
Fome TerrívelTerrible HungerMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FomeFomeSedeDesidratação MortalDesidratação
Further reading:Hunger and ThirstRest mode
o_db_hunger2
FomeStarvationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Moribundo: depois de alguns turnos a Vida Máx. do personagem é reduzida.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Hunger in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 4 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FomeFome TerrívelSedeDesidratação MortalDesidratação
Further reading:Hunger and ThirstRest mode
o_db_hunger3
SedeThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [25, 50) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FomeFome TerrívelFomeDesidratação MortalDesidratação
Further reading:Hunger and ThirstRest mode
o_db_thirst1
Desidratação MortalTerrible ThirstMechanics explained
Game detail
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [50, 75) selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FomeFome TerrívelFomeSedeDesidratação
Further reading:Hunger and ThirstRest mode
o_db_thirst2
DesidrataçãoDehydrationMechanics explained
Game detail
Modifiers on entering this stage. The Health capacity penalty continues accumulating over effect turns.
Moribundo: depois de alguns turnos a Vida Máx. do personagem é reduzida.
Code-reviewed mechanics
- Entry and removal
- Without threshold modifiers, Thirst in [75, 100] selects this stage. Passives can raise thresholds. Crossing to another range replaces the stage; falling below the first threshold removes it. The three stages do not stack.
- How modifiers apply
- The card lists this stage's registered changes. Ordinary stats are contributions from this effect; per-turn changes are passed to their meter handlers, where positive gain can still be reduced by resistance.
- Accumulating capacity loss
- Every 2 effect turns, add 1% of then-current Health capacity to this instance's cumulative penalty. It is neither a one-off 1% loss nor direct current-Health damage. A meter drop from 90 to 80 retains this stage; 90 to 70 leaves it at default thresholds. Leaving removes its contribution, followed by stat recalculation.
- What changes it
- The corresponding Hunger/Thirst meter check selects the stage; food, drink and activity affect entry and exit.
Related concepts:FomeFome TerrívelFomeSedeDesidratação Mortal
Further reading:Hunger and ThirstRest mode
o_db_thirst3
Ferimento Leve no BraçoMinor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento na MãoFerimento Severo no BraçoFerimento Leve no Braço (Estabilizado)Ferimento na Mão (Estabilizado)Ferimento Severo no Braço (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1
Ferimento na MãoModerate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento Leve no BraçoFerimento Severo no BraçoFerimento Leve no Braço (Estabilizado)Ferimento na Mão (Estabilizado)Ferimento Severo no Braço (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2
Ferimento Severo no BraçoSevere InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento Leve no BraçoFerimento na MãoFerimento Leve no Braço (Estabilizado)Ferimento na Mão (Estabilizado)Ferimento Severo no Braço (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3
Ferimento Leve no Braço (Estabilizado)Stabilized Minor InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento Leve no BraçoFerimento na MãoFerimento Severo no BraçoFerimento na Mão (Estabilizado)Ferimento Severo no Braço (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj1_stabil
Ferimento na Mão (Estabilizado)Stabilized Moderate InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento Leve no BraçoFerimento na MãoFerimento Severo no BraçoFerimento Leve no Braço (Estabilizado)Ferimento Severo no Braço (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj2_stabil
Ferimento Severo no Braço (Estabilizado)Stabilized Severe InjuryMechanics explained
Game detail
Human head injury example; the actual icon and penalties depend on the injured body part.
This official entry has no written description.
This card shows reviewed text; variables are explained by the formulas below. Other stat changes, duration and additional descriptions need a specific instance or further review.
Code-reviewed mechanics
- Injury versus stabilization
- Injuries are stored per body part, with part-specific icons and penalties. Stabilization first improves that part's condition, then replaces its injury with a stabilized version. Stabilization stops ongoing Pain gain, while part penalties require condition recovery. Restoring Health and repairing a part are separate steps.
- What changes it
- Body-part condition selects the injury stage. Stabilizing entries such as a splint are distinct from restoring Health.
Related concepts:Ferimento Leve no BraçoFerimento na MãoFerimento Severo no BraçoFerimento Leve no Braço (Estabilizado)Ferimento na Mão (Estabilizado)
Further reading:Body conditions and injuriesPain and Intoxication
o_db_inj3_stabil